YGO >Metagame Advanced > deck DarkLightSpellTrapWater
Main Deck cards DarkLightSpellTrapWater
3.0 in 100% of decks
2.0 in 100% of decks
2.0 in 100% of decks
1.7 in 100% of decks
1.3 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
Black Luster Soldier - Envoy of the Beginning
1.0 in 100% of decks
3.0 in 66% of decks
2.5 in 66% of decks
Dekoichi the Battlechanted Locomotive
2.5 in 66% of decks
2.0 in 66% of decks
2.0 in 66% of decks
2.0 in 66% of decks
1.0 in 66% of decks
1.0 in 66% of decks
Sideboard cards DarkLightSpellTrapWater
2.7 in 100% of decks
2.0 in 100% of decks
2.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
The Last Warrior from Another Planet
1.0 in 100% of decks
Strategy
The "DarkLightSpellTrapWater" deck is an interesting mix of cards that can bring a variety of strategies to the table. The deck focus on utilizing Fusion monsters, Spell/Trap control, and hand manipulation to disrupt your opponent's plays while maintaining a strong board presence. Let's break down some key aspects of this deck: Strategy: - The deck revolves around summoning powerful Fusion monsters like Thousand-Eyes Restrict and Fiend Skull Dragon using cards like Metamorphosis, Polymerization, and Fusion Deployment. - Cards like Book of Moon, Sakuretsu Armor, and Ring of Destruction provide control over your opponent's monsters and can disrupt their plays. - Hand control is achieved through cards like Delinquent Duo and Trap Dustshoot, allowing you to see and potentially remove key cards from your opponent's hand. - The Last Warrior from Another Planet and Asura Priest can serve as strong beaters to apply pressure on your opponent. Good Points: - The deck has a good balance of Fusion monsters, Spell and Trap cards, hand manipulation, and monster removal, providing versatility in different situations. - Cards like King of the Swamp and Magician of Faith offer consistency in accessing key Fusion cards and disrupting your opponent's plays. - The presence of powerful monsters like Black Luster Soldier - Envoy of the Beginning and Chaos Sorcerer can swing the game in your favor quickly. Bad Points: - The deck may struggle against decks that heavily rely on Special Summoning from the Extra Deck, as it lacks dedicated ways to counter such strategies. - Drawing into key combo pieces like Metamorphosis and Polymerization early on may be crucial for the deck's success, so consistency in drawing those cards is important. - The deck may struggle against heavy backrow removal and spell negation effects, as it heavily relies on Spell and Trap cards for control. Overall, the "DarkLightSpellTrapWater" deck can be a fun and versatile choice for duels, offering a mix of Fusion summoning, control options, and monster power. With the right plays and a bit of luck, you can surprise your opponents and secure victory with this unique deck.
Example deck with DarkLightSpellTrapWater

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