YGO >Metagame Advanced > deck DarkEarthFireLightSpellTrapWind
Main Deck cards DarkEarthFireLightSpellTrapWind
3.0 in 100% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
3.0 in 50% of decks
Blackwing - Gofu the Vague Shadow
3.0 in 50% of decks
3.0 in 50% of decks
2.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
Destrudo the Lost Dragon's Frisson
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
Sideboard cards DarkEarthFireLightSpellTrapWind
2.0 in 50% of decks
2.0 in 50% of decks
2.0 in 50% of decks
2.0 in 50% of decks
2.0 in 50% of decks
Blue-Eyes Ultimate Spirit Dragon
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
Super Starslayer TY-PHON - Sky Crisis
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
1.0 in 50% of decks
Hieratic Seal of the Heavenly Spheres
1.0 in 50% of decks
Ib the World Chalice Priestess
1.0 in 50% of decks
Lyna the Light Charmer, Lustrous
1.0 in 50% of decks
1.0 in 50% of decks
Ningirsu the World Chalice Warrior
1.0 in 50% of decks
Number 41: Bagooska the Terribly Tired Tapir
1.0 in 50% of decks
Strategy
The "DarkEarthFireLightSpellTrapWind" deck you mentioned is quite unique and diverse with various Attributes and card types included. The deck focus on a combination of control, disruption, and possibly OTK (One Turn Kill) strategies. Here's a breakdown of the cards and potential strategies: Strategy: - The deck have a mix of hand traps like Ash Blossom & Joyous Spring, Infinite Impermanence, Droll & Lock Bird, and Ghost Ogre & Snow Rabbit for disruption and control. - Cards like Nibiru, the Primal Being and Evenly Matched can help you clear the opponent's board or disrupt their plays. - Divine Arsenal AA-ZEUS - Sky Thunder can be a potent boss monster for control and removal. - Cards like Sage with Eyes of Blue and Wishes for Eyes of Blue could hint at some sort of Blue-Eyes engine or a potential way to access powerful Synchro monsters. - SPYRAL Resort and SPYRAL Super Agent suggest the inclusion of SPYRAL engine for additional search and control options. - The inclusion of potent beaters like Blue-Eyes White Dragon and potential Fusion summons with Polymerization adds versatility to the deck. Good Points: - The deck has a diverse range of hand traps and control options, allowing you to disrupt your opponent's plays effectively. - There are various powerful boss monsters like Divine Arsenal AA-ZEUS and Bystial Magnamhut that can swing games in your favor. - The deck have versatility with options for Fusion, Synchro, and Xyz summoning. Bad Points: - The deck may suffer from consistency issues due to its wide variety of card types and attributes. Drawing the wrong combination of cards could lead to bricks. - Some cards like Nibiru, the Primal Being may not synergize well with the rest of the deck's strategy. - The deck lack a clear win condition or specific archetype focus, which can make it hard to execute a definitive game plan. Overall, the "DarkEarthFireLightSpellTrapWind" deck has the potential for versatility and surprise factor with its mix of cards from different Attributes and strategies. With some fine-tuning and focus on a specific game plan, the deck could be a formidable opponent in the Advanced format of Yu-Gi-Oh TCG.
Example deck with DarkEarthFireLightSpellTrapWind

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