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YGO >Cards > Time of Ice

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Time of Ice image
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-NZ$ 0.610.03 tix
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NameTime of Ice Edit card
TypeEnchantment — saga
Description(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all taSee more
ArtistFranz Vohwinkel
SetThe List #419
WallpaperTime of Ice Crop image Wallpaperdownload
ImageTime of Ice Full hd imagedownload
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About Time of Ice

Time of Ice, Enchantment — saga, designed by Franz Vohwinkel first released in May, 2020 in the set Dominaria and was printed exactly in 2 different ways. It see play in 1 formats: Commander. It's currently being selled by the minimum price of NZ$ 0.61.

This card, Time of Ice, would benefit control decks looking to slow down their opponents by tapping their creatures and returning them to their hands. While it can be effective in certain situations, there are potentially better options like Teferi, Time Raveler or Teferi, Hero of Dominaria that offer more versatile and powerful effects for the same mana cost, making Time of Ice less likely to see play in competitive Magic: The Gathering decks.

Top 8 decks with Time of Ice

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Rules

04/27/18

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.

04/27/18

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

04/27/18

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

04/27/18

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

04/27/18

The effects of Time of Ice’s first two chapter abilities expire if you lose control of it, even if you immediately regain control of it or cast another Time of Ice.

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41 uni.

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