정신 증기, 마법, 에 의해 설계된 Mark Winters 에 처음 출시 Feb, 2013 편집 중 Gatecrash. 현재 최저가로 판매중입니다 ₩ 517.68.
Magic: the Gathering의 Dimir Control 덱과 같이 핸드 방해 및 템포 전략에 초점을 맞춘 덱은 상대방이 카드를 버리게 하고 잠재적으로 Cipher 메커니즘을 통해 카드 이점을 생성할 수 있는 능력 때문에 Mental Vapors를 포함하면 이점을 얻을 수 있습니다. 그러나 더 즉각적이고 영향력 있는 손 파괴 효과를 제공하는 Thoughtseize 또는 Inquisition of Kozilek와 같은 더 나은 옵션을 사용할 수 있습니다. Mental Vapors는 올바른 덱에 잠재력이 있지만 형식의 더 강력한 대안으로 인해 널리 사용되지 않을 수 있습니다.
15/04/13
If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
15/04/13
If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
15/04/13
If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
15/04/13
The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
15/04/13
The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
15/04/13
You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
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