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Yu-Gi-Oh! TCG - Top 10 Best Board Breakers

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In this article, check out the top 10 best board breakers in Yu-Gi-Oh! TCG!

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übersetzt von Joey

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rezensiert von Tabata Marques

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Introduction

Board breakers are cards that, as the name states, "break the enemy board" and deal with their final board, be it by destroying their cards, negating monster effects, or even disabling or removing cards from their board in other ways. Most times, it's best to use a single card to deal with several enemy cards.

These cards are very popular in side decks because they tend to be useful only when you're going second, but there are also players that risk using them in their main deck.

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So, in today's article, let's see the top 10 best board breakers in Yu-Gi-Oh! TCG!

Top 10 Best Board Breakers in Yu-Gi-Oh! TCG

10 - Gameciel, the Sea Turtle Kaiju

To start our list, we have Gameciel, the Sea Turtle Kaiju, which represents all Kaiju in our list, and also all other monsters with similar effects or summon conditions.

Even though they are board breakers that deal with only 1 card, Kaijus can be very useful as outs for towers or other problematic monsters. The idea behind them is to remove an important monster from the enemy board, like a boss monster, for instance, by giving them a monster that has no interaction effects, which is much easier to deal with.

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9 - Evenly Matched

Evenly Matched is a hard going second card, even when compared to other going second cards. This is because of its powerful effects, which only lets your opponent keep the same number of cards in play as you do when it resolves. Thus, it's best to only have this card in play if you want to make the most out of its effect.

This card was a bit less popular after the Kashtira format, and remains unpopular because Snake-Eye, the main deck in the format, plays well around it. However, this card will most likely become relevant in the future again, particularly considering how generic omni-negates are disappearing from the game after Baronne de Fleur and Borreload Savage Dragon were banned.

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8 - Dark Ruler No More

Dark Ruler No More was designed as an out for boards full of monsters with negate effects, but it can also be useful against floodgate monsters. It was more popular in the past, and isn't well-positioned nowadays because it isn't efficient against Snake-Eye (as Snake-Eye uses interactions both with their board and graveyard equally). It also doesn't let its user play an OTK on the turn they activated it. Nonetheless, this card will certainly come back in future formats and become a viable option in the metagame again.

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7 - Lightning Storm

Lightning Storm is one of the most popular board breakers in the game, and that's because of its versatility, as it is a mixture between Harpie's Feather Duster and Raigeki. It is quite interesting in side decks.

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6 - Metaltronus

Metaltronus is the newest card on our list, and its effect is a bit complicated. The easy part is that, with it, you can negate the effects of a monster on your opponent's board. The complicated bit is that you need to summon from your hand, deck, or extra deck a monster that has two or more Type, Attribute, and/or ATK in common with that enemy monster.

Negating a monster's effect is always good, but what makes this card stand out from other negate cards is that you get a body on your board. And, even though you'll summon it and negate its effects at the same time, you can activate graveyard effects if you have some (after you use it as material to summon something from your extra deck).

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Furthermore, in mirror matches, this card is completely absurd. If you summon a monster with the same name as the monster you targeted to negate its effect, you also get to banish them, which makes Metaltronus a negate card with a banish effect.

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5 - Super Polymerization

As its name already states, Super Polymerization is really a "super" card. This is because, besides letting you use your opponent's monsters as fusion materials (as long as you have valid targets on your extra deck) that you'll summon on your board, it can't be answered by any card or effect in the game. This is what makes it truly unbalanced.

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4 - Kurikara Divincarnate

Kurikara Divincarnate works as a sort of boosted Kaiju, which, instead of dealing with a single monster, deals with several. However, you can't tribute a monster unless your opponent activated their effect on your turn. As a result, this card doesn't work against most floodgate monsters, but it is quite interesting to remove interactive monsters from the board.

Another detail that makes it stand out is its effect, which gives it ATK points - and definitely helps you finish your duel. Even if you can't, you still get to steal a monster from your opponent's graveyard during your end phase.

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3 - Triple Tactics Talent

Triple Tactics Talent has been absurd for a long time because of its three effects, but, this time, we'll only analyze its second effect, which is what makes it a board breaker.

There are many cards that take control of a monster on your opponent's board, but most of them force you to target a monster and some have also been banned or restricted. This is what makes TTT is insane because it steals a monster on your opponent's board, isn't restricted or banned, and also doesn't force you to target one of your monsters or meet another condition (like not attacking or using it as material for extra deck summons) until your end phase.

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2 - Triple Tactics Thrust

Just like the "original" TTT, the new TTT, Triple Tactics Thrust, is extremely powerful. You only need your opponent to activate one monster effect at any point in your turn to set 1 Normal Spell/Trap directly from your Deck!

This effect also lets you choose the most appropriate card for the situation, depending on which cards for the new TTT you added to your deck, and thus you'll probably deal with the enemy board more easily.

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1 - Forbidden Droplet

To finish our list, we have Forbidden Droplet, which was really popular in the meta a few years ago, but became unpopular during the Tearlaments format and even more unpopular during the Kashtira format. Currently, this card returned to the metagame since Tenpai Dragon came along, and most players have used it, either in Tenpai Dragon itself or other decks. Negating monster effects without targeting anything, and being able to do this during the damage step, is extremely strong.

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I believe this card will remain in the competitive scene even after Tenpai Dragon's popularity falls down (when future ban lists eventually target it) as it is also reasonably strong against other decks, besides generic.

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Final Words

Do you agree with our picks? Do you use any of these cards in your decks? Tell us all about it in our comment section below.

To get further information about the Yu-Gi-Oh! TCG world, keep browsing our articles.

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