YGO >Metagame Advanced > deck DarkEarthSpellTrap
Main Deck cards DarkEarthSpellTrap
3.0 in 100% of decks
3.0 in 100% of decks
3.0 in 100% of decks
3.0 in 100% of decks
3.0 in 100% of decks
2.0 in 100% of decks
2.0 in 100% of decks
2.0 in 100% of decks
2.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
Sideboard cards DarkEarthSpellTrap
2.0 in 100% of decks
The Last Warrior from Another Planet
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
1.0 in 100% of decks
Strategy
The "DarkEarthSpellTrap" deck in the Advanced format of Yu-Gi-Oh TCG is an intriguing mix of spell, trap, and monster cards centered around disruption and control strategies. The deck aims to disrupt your opponent's plays while maintaining a strong field presence. Triple Tactics Talent is a versatile card that can potentially disrupt your opponent's hand, graveyard, and field, giving you a strategic advantage. Secret Barrel and Just Desserts can deal damage to your opponent based on the number of cards they control or have in hand, punishing aggressive plays. The Ojama Trio summons three weak tokens to your opponent's field, clogging up their field and potentially preventing powerful summons. Runick Tip and Runick Slumber provide additional draw power and search options. Bystial Magnamhut, Naturia Camellia, and Naturia Mole Cricket offer solid field presence and control options. Gyaku-Gire Panda gains attack based on the number of your opponent's monsters, making it a potentially powerful beatstick. Runick Freezing Curses, Runick Destruction, and Nightmare Wheel are effective control traps that can disrupt your opponent's plays. Gravity Bind and Level Limit - Area B limit the types of monsters your opponent can summon, slowing down their plays. Thousand-Eyes Restrict and Cyber Jar offer versatile removal options. Pot of Greed and Mystical Space Typhoon provide additional draw power and backrow removal respectively. Overall, the strengths of the "DarkEarthSpellTrap" deck lie in its disruption and control options, punishing your opponent's plays and slowing down their momentum. However, the deck may struggle against faster and more aggressive strategies, as well as decks that can easily remove or negate your key cards. Balancing offense and defense is key to maximizing the potential of this deck.
Example deck with DarkEarthSpellTrap

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