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Yu-Gi-Oh! TCG: Top 10 Best Cards That Use Life Points as Cost

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In this article, I'll show you the 10 best Yu-Gi-Oh! TCG cards that force the player to pay life points to use them.

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translated by Joey

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revised by Tabata Marques

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Introduction

To activate any card, effect, or even summon a monster, a duelist needs to pay a cost. Paying life points is one of the most common costs, so, as a result, we decided to prepare this list. Below, you'll see the best cards that demand life points to be activated.

Check out below the best cards that demand life points to be activated in Yu-Gi-Oh! TCG.

Top 10 Best Cards that Use Life Points as Cost

10 - Lullaby of Obedience

Lullaby of Obedience was popular in the Snake-Eye format because it was incredibly interesting in mirror matches. To activate its effect, you need to pay 2000 LP and declare 1 monster card name. If your opponent has any monster with that name in their deck, you can add it to your hand or summon it on your board, as well as ignore their summon conditions.

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This way, "Lullaby" is an excellent consistency card. It only occupies our 10th spot because it is too specific.

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9 - Psychic End Punisher

Psychic End Punisher is one of the best towers in modern Yu-Gi-Oh! TCG. It is incredibly useful, particularly in strategies that focus on paying life points. In them, you can protect it from any effects your opponent activates.

This is not the effect that earned it a spot in our list, but it is still interesting. If you pay 1000 LP and target one monster under your control and 1 card under your opponent's control, you'll be able to use this protection and then banish the cards you targeted.

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8 - Destrudo the Lost Dragon's Frisson

Destrudo the Lost Dragon's Frisson is an extender so strong it was once in the banlist. Despite not being popular in the current format, it will probably come back to the metagame in the future.

To activate its effect, you need to pay half your LP and target 1 level 6 or lower monster under your control to special summon "Destrudo" from your hand or your graveyard.

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7 - Transaction Rollback

Transaction Rollback is probably the most versatile trap card in the entire game. Not only because of its effects, but also because it is a great card to discard other cards or just to send itself from your deck to the graveyard through combos.

To activate its effects, you need to pay half your LP and target 1 normal trap card in your opponent's graveyard or your own graveyard (depending on where this card was when you activated it). Then, you can copy the effect of the card you targeted.

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6 - Herald of the Abyss

Herald of the Abyss is an incredibly strong boardbreaker against towers. It can even deal with unaffected monsters. To activate its effect, you need to pay 1500 LP and declare 1 monster type and 1 attribute to force your opponent to send, from their board to the graveyard, 1 monster under their control with the type and attribute declared.

This way, this card is an out even for unaffected monsters, considering it forces your opponent to do something even without affecting their monster directly.

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5 - Cosmic Cyclone

Cosmic Cyclone is practically mandatory in side decks. It is incredibly useful to remove floodgates or any card in the opponent's backrow. To activate its effect, you need to pay 1000 LP and target 1 spell or trap on the board. Then you can banish the spell or trap you targeted.

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4 - Decode Talker Heatsoul

Decode Talker Heatsoul is an interesting extender for decks that focus on the Cyberse type. To activate its effect, you need to pay 1000 LP. Then, you'll draw 1 card.

Though simple, this effect helps a lot both on your own turn (as you'll draw extenders or floodgates), and on your opponent's turn (as you'll draw handtraps).

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3 - Iron Thunder

Iron Thunder is probably the best answer in Yu-Gi-Oh! TCG nowadays, and is practically an upgraded version of the veteran Solemn Judgment. To activate its effect, you'll need to pay half your LP to then negate the activation of a spell, trap, or monster effect on the board. Besides this, you'll also be able to destroy cards that were in the same column of the card you negated and destroyed.

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2 - Chicken Game

Chicken Game has recently come out of the banlist, but was once involved in very oppressive strategies. To activate its effect, the turn player (you or the opponent) needs to pay 1000 LP and pick one of its 3 effects: draw 1 card; destroy this card; or give 1000 LP to your opponent. The most relevant of all is usually the one that draws 1 card, which makes Chicken Game a great consistency card, besides, of course, one of the best targets for Set Rotation in the game.

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1 - Instant Fusion

Instant Fusion has been, historically, a problematic card in Yu-Gi-Oh! TCG, and all because, depending on which deck you use, it can be a starter, an extender, or even access interaction cards to protect your plays (by summoning Millennium-Eyes Restrict, for instance).

To activate its effect, you need to pay 1000 LP to then summon 1 level 5 or lower Fusion monster from your extra deck. This monster won't be able to attack and will be destroyed during your end phase on that turn (if it is still on the board), but you'll be able to use its effects without any restrictions, or even use it as material for other summons.

Though not popular nowadays, it will certainly see play in the meta if its main targets come out of the banlist one day, like Tearlaments Kitkallos and Elder Entity Norden.

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Final Words

Do you agree with our picks? Do you use any of these cards in your deck? Tell us your thoughts in our comment section below.

To access further information about the Yu-Gi-Oh! TCG universe, keep browsing our articles.

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