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Photon Hypernova: Top 12 Best Cards from the set

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In today's article, I'll be looking at the 12 best cards in the Photon Hypernova set and their impact on the current format.

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translated by Romeu

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revised by Tabata Marques

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Introduction

As of February 9, 2023, the Photon Hypernovalink outside website set will be legal on the Yu-Gi-Oh! TCG, and the expectation is that it will be very impactful in the format, since it supports several decks with the potential to appear in the Metagame and also staples that promise to be very relevant.

Thus, in this article, I will analyze the 12 cards that, I believe, are the most important for the Metagame.

Best Photon Hypernova Cards

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Gravekeeper's Inscription is a normal spell that can only be activated at the start of your main phase 1, and allows you to apply 1 of 3 possible effects, which will last until the end of your opponent's turn.

The most relevant effect you can opt for is the first one, which prevents both players from activating card effects in the Graveyard. But, the third effect, which prevents both players from Special Summoning from the Graveyard, is also interesting.

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Like the other Bystials, Bystial Baldrake can also be Special Summoned from your hand by banishing 1 LIGHT or DARK monster in any Graveyard, and that would be enough to be a good card.

However, in addition, it has another effect if your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link monster: You can Tribute 1 other LIGHT or DARK monster, then banish 1 of those monsters Special Summoned by your opponent.

Despite the probable decrease in Bystial usage due to the heavy banlist in Tearlaments, this card will certainly be well-used in Despia's deck, which is a great candidate to be the new meta.

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Before the banlist, Tearlaments Kashtira had the potential to be one of the most important cards in the set and a strong addition to Tearlaments. However, due to the limitation and banning of the other cards in the archetype, I believe this card will not be as impactful as it could have been.

But it is certain that it will be useful to those who still try to use the deck, since it has the effect of sending cards from the top of the deck to the Graveyard when Summoned by Normal/Special Summon or if it is sent to the Graveyard.

Despite this, this card can connect the Kashtira archetype to Tearlaments, allowing the Kashtira deck to use Tearlaments as an engine.

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Gishki is an old ritual archetype and Gishki Grimness is an excellent support to modernize the deck, its effect of Special Summoning 1 Gishki monster from the deck makes it an excellent starter and, moreover, can be used as the only Tribute for Summoning 1 Water Attribute Ritual Monster is also good.

However, what makes the card more relevant is that because it is a good support for an archetype of level 2 monsters, it started to be used together with Spright in the OCG, where it had good results, due to that, TCG players are looking forward to testing this new deck.

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Evigishki Neremanas is another support for Gishki and also the new boss monster in the deck. If Ritual Summoned, you can Summon 1 WATER monster from your Graveyard. Also, it cannot be destroyed by battle with a monster Special Summoned from the Extra Deck.

Its main effect is the quick effect of returning 1 Gishki Ritual Monster you control to your hand when your opponent activates a monster effect, and if you do, negate the activation, and if you do, shuffle it into the Deck.

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Granguignol the Dusk Dragon is a good fusion that has Blazing Cartesia, the Virtuous as its specific material, and allows new combos for Despia.

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If Fusion Summoned, you can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the Graveyard. Also, if a monster is Special Summoned by the activated effect of an opponent's monster, you can banish this card from your field or Graveyard to Special Summon 1 Dogmatika or Despia monster from your Extra Deck.

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Rindbrumm the Striking Dragon is yet another fusion of Fallen of Albaz and yet another support for Despia, which interacts very well with Bystial.

Has the quick effect of negating the activated effect of a Fusion, Synchro, Xyz, or Link monster, then returning 1 monster from the field to the hand. Also, during your opponent's turn, it has another quick effect while it's in the Graveyard, which allows you to target 1 Fallen of Albaz in the Graveyard to Special Summon the targeted monster or this card, and banish the other.

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Kashtira Arise-Heart is the great boss of the archetype that promises to impact the Metagame and is strong, especially when it's on the field with Kashtira Shangri-Ira.

It has a continuous effect that causes any card sent to the Graveyard to be banished, and once per chain, whenever one or more cards are banished, you can attach 1 banished card to this card as material.

Additionally, it has the quick effect of detaching 3 materials, then banishing 1 face-down card on the field.

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Kashtiratheosis is a simple but very useful card because it grants consistency. You target 1 Kashtira monster you control, and Special Summon 1 Kashtira monster with a different Attribute from your Deck in Defense Position. Additionally, it has an effect when banished, which allows you to add another banished Kashtira card to your hand.

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Like the other archetypes in Visas Starfrost lore, Kashtira has a very strong field magic. Pressured Planet Wraitsoth allows you to add 1 Kashtira monster from your Deck to your hand when activated, also grants 100 ATK/DEF to monsters you control for each different Attribute on the field.

Also has an interaction effect if a Kashtira Shangri-Ira you control activates its effect, then you can destroy 1 card on the field.

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Triple Tactics Thrust is the most relevant staple of this set, and not least, since it can punish the opponent for activating a monster effect on their turn. Basically, if your opponent uses a hand trap to try to stop you, you can Set 1 Normal Spell/Trap directly from your Deck, or if your opponent controls a monster, you can add the card to your hand instead.

When first playing, this card has the potential to seek out high-impact traps that often win the Duel for you, such as Appointer of the Red Lotus and Dimensional Barrier. Also, playing second you can add cards like Triple Tactics Talent or any normal spell that helps you keep playing, like Terraforming and several other consistency cards.

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Big Welcome Labrynth is a support to ensure the consistency of Labrynth, a deck with potential for the new format, and has the effect of Special Summoning 1 Labrynth monster from your hand, Deck or Graveyard, then Return 1 monster you control to the hand.

Also, you can banish this card from the Graveyard, then return 1 Fiend-Type monster you control to your hand. But if you control 1 Level 8 or higher Fiend monster, you can return 1 card your opponent controls to the hand instead.

Which is the best Photon Hypernova card?

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Conclusion

But what do you think of the Photon Hypernova cards? Which one can't be missing from your deck? Answer here in the comments.

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