Introduction
Blue-Eyes, as the name suggests, centers around the classic Blue-Eyes White Dragon. It is also built around level 8 Dragon monsters with the Light attribute, and interacts with the Eyes of Blue sub-archetype, which includes level 1 Spellcaster monsters.
The core strategy is to access powerful Dragon Synchro monsters that have negate effects and high ATK so you can hold off your opponent's turn and kill them once it is your turn again.
Let's see how Blue-Eyes works!
Why Play Blue-Eyes?
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Blue-Eyes is an extremely fun and nostalgic budget list that just got excellent support cards from the Saga of Blue-Eyes White Dragon Structure Deck. Besides the deck itself, this new product also reprinted several handtraps, which made this archetype a fantastic option - particularly if you're a beginner and need staples.
Pros
Cons
Decklist
Main Deck

Blue-Eyes White Dragon is a sort of main character in this list because, though it is essential to make your combos work, it doesn't set them up. It simply doesn't have any effects that do that.


These are the starters in this deck. Sage with Eyes of Blue is the most important one because it is a searcher and can also be material for this strategy's link-1 monster.
Maiden of White puts in play a critical trap card in your strategy, an effect that can continue an active combo or start it if necessary. Neo Kaiser Sea Horse is the worst of your starters, but it is still a decent normal summon if you can't access "Sage".
Wishes for Eyes of Blue is a searcher that can give you 2 cards at the same time: a spell or a trap that mentions Blue-Eyes White Dragon, and a level 1 tuner with the Light attribute. This tuner can be "Sage", "Maiden", or even an Effect Veiler.
Bingo Machine, Go!!! is a searcher that gives you "Wishes" so you can start combos or play it after you get hits with interactions. As for Pot of Prosperity, despite not being a "starter" directly, it lets you excavate up to 6 cards from the top of your deck. This way, you'll probably find a different starter with it.

Roar of the Blue-Eyed Dragons is a great extender or combo piece. It can also recycle banished Blue-Eyes monsters, either in the grind game or after you get hit with interactions like Bystials, for instance. As for Ultimate Fusion, because it is a Quick Spell, it can be useful when you need to protect your monsters from being targeted by effects. It also works as a board breaker.

These are the other garnets in this deck. Mausoleum of White is critical because it either sends a Blue-Eyes White Dragon to the graveyard, or lets you "normal summon" another card.
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True Light is another essential combo piece. Its effects make it an extender and searcher for a spell or trap that mentions Blue-Eyes White Dragon when you set it directly from your deck.
Majesty of the White Dragons is your only interaction trap. It can be interesting to deal with cards unaffected by monster effects, like Chaos Angel, for instance.

Our first tech cards are Ash Blossom & Joyous Spring, Effect Veiler, Nibiru, the Primal Being, and Infinite Impermanence. These cards, besides being the main handtraps in the format, are all part of the Saga of Blue-Eyes White Dragon Structure Deck.

Finally, this list plays a Bystials kit made up of Bystial Magnamhut and Bystial Baldrake, mainly to deal with the popular Fiendsmith engine. It also plays Ghost Ogre & Snow Rabbit, which is incredibly strong against Ryzeal and can be useful against Maliss, the main decks in the format.
Extra Deck

Spirit with Eyes of Blue makes this deck consistent because it is a link-1 monster that you can easily access as you play. Its effects are also quite essential as you combo, considering it draws Mausoleum of White and summons Blue-Eyes White Dragon.
Blue-Eyes Spirit Dragon is the main interaction on your final board, and also has a continuous effect that prevents both duelists from special summoning 2 or more monsters at the same time. You can also tribute it with its effect to summon another Dragon Synchro monster with the Light attribute, and put another interaction on your board.

Here are the targets for your Blue-Eyes Spirit Dragon. Blue-Eyes Ultimate Spirit Dragon has a negate effect and a continuous effect that prevents your opponent from banishing cards in your graveyard. Lightstorm Dragon is great against trap decks and to remove floodgates. Finally, Black Rose Moonlight Dragon is a good out for level 5 or higher monsters that you don't want to destroy or send to the graveyard.

Blue-Eyes Tyrant Dragon can be crucial when you need to set up an OTK against an enemy board full of monsters (and if you have more monsters in play besides "Tyrant Dragon"). Meanwhile, Neo Blue-Eyes Ultimate Dragon is particularly efficient against a board with up to 2 monsters (and if you only have "Ultimate Dragon" in play).
Hieratic Seal of the Heavenly Spheres is a great interaction against a few decks, including the main decks in the format. Furthermore, it is a great follow-up.

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Lyna the Light Charmer, Lustrous is a strong card when you're in a handtrap war and neither you nor the opponent managed to play your combos. Furthermore, it is incredibly strong in the mirror and against the Fiendsmith engine.
S:P Little Knight is a great out for problematic cards on your opponent's board or graveyard. You can also use it to dodge enemy interactions.
Blue-Eyes Game Plan
Blue-Eyes is incredibly simple, and its standard combo only puts one interaction in the monster zone. If you can play a combo with more than 1 card, you can put 2 interactions in play. Furthermore, the standard combo also accesses the 2 traps in this archetype.
Your final board is usually Blue-Eyes Spirit Dragon and one of your tuners (not an interaction) in your monster zone, and Mausoleum of White, True Light, and Majesty of the White Dragons in your backrow. You'll also have Effect Veiler in hand.
Standard Combo
This is the standard combo if you open with Sage with Eyes of Blue and a random card to discard:
> First, normal summon Sage with Eyes of Blue and use its effect to get Maiden of White from your deck and add it to your hand.
> Now, activate Maiden of White's effect, discarding it, so you can put True Light face up in your spell/trap zone straight from your deck.
> Use Sage with Eyes of Blue as material to summon Spirit with Eyes of Blue, and use its effect to get Mausoleum of White from your deck and add it to your hand.
> Activate Mausoleum of White and use its effect to send Blue-Eyes White Dragon to your graveyard by targeting Spirit with Eyes of Blue.
> Next, use Spirit with Eyes of Blue's effect to summon Blue-Eyes White Dragon from your graveyard by tributing it with its effect.
> When you summon Blue-Eyes White Dragon, activate Maiden of White's effect to summon it from the graveyard.
> Now, activate True Light's effect to set Wishes for Eyes of Blue straight from your deck.
> Next, activate Wishes for Eyes of Blue, discarding one card from your hand, so you can get Majesty of the White Dragons and a second Sage with Eyes of Blue from your deck and add them to your hand.
> Normal summon Sage with Eyes of Blue again and use its effect to get an Effect Veiler from your deck and add it to your hand.
> Use Sage with Eyes of Blue and Blue-Eyes White Dragon as material to summon Blue-Eyes Spirit Dragon.
> Finally, set Majesty of the White Dragons and end your turn.
This will be your final board if you follow this combo:

Main Matchups in the Format
Blue-Eyes' power level ceiling is low, particularly in the budget version we presented. It is solid when you go first, but it doesn't include many interactions, so you'll have to use the few you have really well. As a result, you'll need to play the right tech cards to stop your opponent - they'll be essential.
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On the other side, it performs really well when you go second. Besides its several handtraps, its engine plays many aggressive cards with effects that force your opponent to use their interactions, as well as high-ATK monsters.
It is an interesting option for the current format, but Blue-Eyes' budget version struggles against the main decks, Ryzeal and Maliss. Against Ryzeal, you'll have to go into a handtrap war against a deck that is more consistent, but with less garnets and just as many handtraps. As for Maliss, it will be even harder to face. Maliss is resilient to the main handtraps in the main decks (including yours), and uses a lot of Bystials, which are quite strong against Blue-Eyes.
However, because this is a solid deck with a lot of techs, even the budget version is well-positioned against most rogue lists. As a result, it is a viable option for local metas.
How to Build It
As this deck just got support from a Structure Deck, the best way to build it is to get 3 boxes of the Saga of Blue-Eyes White Dragon Structure Deck, which includes most cards in the list above.

Cards that Are NOT in the Saga of Blue-Eyes White Dragon Structure Deck
Besides 3 Saga of Blue-Eyes White Dragon Structure Decks, you'll need the following cards to build this deck:









How to Make Blue-Eyes Meta
Blue-Eyes Primite is the best version of this list, and is considered meta currently, as well as a solid tier-2 list. This version of the deck is not budget-friendly at all, but it's essential if you intend to upgrade your list in the future.




Final Words
What do you think of this list? I hope you enjoyed learning more about it, and that you have a lot of fun with it.
Tell us your thoughts in our comment section below.
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